![]() ![]() Linux: InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked Packman: User can't easily configure location of both UPM and Asset Store package local cache Terrain: Crash on TreeRenderer::WillRenderTrees when being in Play Mode for several seconds ![]() Linux: Linux Editor crashes at "_XFreeX11XCBStructure" when loading tutorials Scene Management: Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected IL2CPP: Build fails when using a combination of messages, SyncVars and SyncList in a project Mono: Crash starting Unity when using NordVPNĪI: Crash with ComputeTileMeshJob when generating NavmeshĪnimation: AnimationWindowState:get_allCurves takes approximately 5000ms to load animation in the Animation window Global Illumination: Reflection probes don't contain indirect scene lighting after the on-demand GI bake from the Lighting windowĭirectX12: Editor crashes on GfxDeviceD3D12Base::DrawBuffersCommon when switching between Scenes Terrain: All the textures are cleared when creating Texture arrayĪnimation: AnimationEvent is fired late or isn't fired at all when Animation's 'Motion Time' value is set manually Mobile: Build fails when there are 680 or more files in the Streaming Assets folder
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